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AIMP Forum
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AIMP for PC
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Suggestions
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Integration with external services
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Collaboration with AudioSurf and/or FabFilter
Poll
Хотите ли вы сотрудничать с Aimp? / Do you want this collaboration with Aimp?
Да (оба) / Yes (both)
0 (0%)
Только AudioSurf / AudioSurf only
1 (50%)
Только FabFilter / FabFilter only
0 (0%)
Нет / No
1 (50%)
Total Members Voted:
2
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Topic: Collaboration with AudioSurf and/or FabFilter (Read 2063 times)
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Collaboration with AudioSurf and/or FabFilter
«
on:
September 21, 2025, 01:01:17 »
TF3RDL
Новичок
Posts: 7
Карма: +0/-0
As for AudioSurf (and to the extent, Dylan Fitterer), I'd imagine that it would have an AIMP visualization that display what AudioSurf's algorithm works in terms of generating its tracks (but in realtime and not playable as a game) as well as a function to create custom .ash/.asa files (for further tweaks like making the track react to bass) for both AudioSurf games after offline analysis
As for FabFilter, I'd imagine that there will be a realtime spectrum analyzer like foo_enhanced_spectrum_analyzer and ITU-R BS.1770-5 compliant true peak/RMS/LUFS bars and graphs visualization similar to foo_loudness_peakmeter for foobar2000, but as a separate window (to allow AIMP visualizations to be active while a spectrum analyzer and realtime LUFS metering window is also active if possible)
BTW, I don't mind if these doesn't happen, just an idea I've throw onto it
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Re: Collaboration with AudioSurf and/or FabFilter
«
Reply #1 on:
September 29, 2025, 22:45:57 »
TF3RDL
Новичок
Posts: 7
Карма: +0/-0
and what about putting actual AudioSurf visualizer into AIMP and make it an actual realtime visualization?
and do you need collaboration with Dylan Fitterer to make this above happen?
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AIMP Forum
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AIMP for PC
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Integration with external services
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Collaboration with AudioSurf and/or FabFilter