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Opacity of any element is depended from it texture.
You can create custom context menu and link them to button (so, it will be your "combobox").Each menu item you need to bind with custom LogicalOperatorCounterProvider, so first item will set counter value to 0, second - to 1 and etc.Then, depend on counter value, it will be possible to toggle different textures with different opacity.
You can create multiframe texture and toggle frame according to value of your custom counter provider
Emmm... how?Would you mind to give me example files?