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I'm not very familiar with WebM, so I'm afraid I can't advise on the specifics of it, but it uses Vorbis or Opus audio. BASS and the BASSOPUS add-on require Vorbis/Opus data to be in an Ogg container, so what you would need to do is extract the Vorbis/Opus data from the WebM container and put it in an Ogg container and then feed that to a user file stream created via BASS_StreamCreateFileUser. There shouldn't be any need for WAVE headers in this, but when you do have PCM sample data, you can use BASS_StreamCreate to play it without having to generate a WAVE header for it.